Bollydle
Personal Project Web App
Reverse-engineered, designed, and developed a fully functional web application from inception to deployment, showcasing end-to-end product development expertise
Problem: A Wordle-inspired daily puzzle, Heardle, allowed people to guess hit songs given only portions of the beginning. However, Bollywood music, loved by billions around the world, was never incorporated in the puzzle and was later shut down after being acquired by Spotify.
Solution: Provide a daily puzzle billions of people around the world could play, and meeting the demand for such a product.
Process:
Utilizing the Product Lifecycle and my product skills, I began to learn about the market and the problem through primary source interviews and secondary source research
Researching the necessary enablers, I was able to begin solutioning ideas on how to best address the problem at hand and begin wireframing concepts
Following a user-centric approach, I refined my ideas and developed the web app
Testing began through a soft launch where I spread the word to a few hundred people and began receiving feedback (Daily Active Users averaged around 60-100)
Continuous improvement on both the front end, adding features and changes that would engage users, as well as the back end, working on deeper analytics and error handling
Prioritizing specific features and developing short and long term roadmaps allowed for me to focus on what made the most sense for the user and meet goals
Learning Outcome: Product Management lifecycle from ideation to launch and execution, web development, customer analytics, market research, competitive benchmarking
Future Work: Planning to begin wider marketing to drive additional growth, explore monetization strategies to mitigate expenses while maintaining a positive user experience and product integrity
MillerKnoll Hybrid Work Product
IBE Senior Capstone
Objective: As an interdisciplinary team, innovate a solution to support the emerging needs of hybrid workers
Solution: A device that supported the needs of a hybrid worker as they moved between the office, home, co-working spaces, and other popular work locations
Process:
Identified the needs of our target demographic, alternative options, and our focused problem
Conducted market research, including interviews, observations, and focus groups
Developed multiple concepts and prototypes, used in additional focus groups and interviews to identify key positives and negatives, leading to our final product
Understood MillerKnoll's development and production processes, as well as design standards and materials usage, to align our product with current practices
Explored financial analyses to develop projected price points, revenue, and customer take rates and growth
Pitched final prototype to MillerKnoll stakeholders, which was received with positivity and excitement as a potential future product in their portfolio
Learning Outcome: Product Lifecycle, User-Centric designing, Design Thinking, Financial Analysis
Coat Buddy
IBE Freshman Engineering and Entrepreneurial Capstone
Objective: In a 4 member, interdisciplinary team, innovate a solution to help someone with Arthritis using the Business Model Canvas
Solution: A gas spring operated device that helps people with shoulder arthritis put coats on with minimal or no shoulder pain.
Design Process: After identifying a problem, researching current alternatives, and talking to potential end users, we identified a major need for a device that aids in putting on a coat or jacket. Using feedback from interviews and research, multiple design concepts were drawn, and a final design was selected using a matrix to put the concepts against the needs and value propositions. Using the final design, the team worked on creating a mockup using materials already available. After testing with the mockup and further end user input, the team created a full scale prototype, complete with the gas spring.
Learning Outcome: Business Model Canvas, interdisciplinary team collaboration, design process principles, product proposal writing.
Future Work: Currently in the Intellectual Property (IP) process with OSU, potential to be sold to actual end users and businesses that end users frequent.
IoT Heart Rate Monitor (Android/Java/Firebase)
Personal Project
Objective: Develop Internet of Things application to monitor user’s heart rate and connect devices together.
Solution: An Android Application that acts as a liaison between a Bluetooth Heart Rate sensor and a Cloud Database. While a heart rate sensor is worn by the user, heart rate values are sent to the Android device and then to the cloud database for analysis and events. Features include color coded value display, auditory alerts, and OAuth and cloud integration.
Learning Outcome: Internet of Things, Architecture, Google and Firebase API’s, Source Control Management (SCM) using Git, online and realtime database, and Agile practices.
Future Work: Add support for Android Things, Google Assistant, Cloud based messaging to allow subscribers to receive personalized notifications.
National Park Service Web Kiosk (HTML/React.JS/Bootstrap/Google Cloud/Firebase)
Objective: Develop a web application that will allow users to best National Park experience possible with an intuitive, easy to navigate experience, for the Capital One Software Engineering Summit Competition.
Solution: A web application, made using HTML, React.JS, and Bootstrap, that pulls information from a backend consisting of the National Park API, multiple Google Cloud services, and a Firebase Firestore Database. This simple and informational web app provides data, as well as Google Maps integration, along with a responsive design for the best user experience.
Outcome: Admission into Capital One's Software Engineering Summit for Summer 2019
Learning Outcome: Architecture, frontend and backend development, Google and Firebase API’s, Source Control Management (SCM) using Git, online database, and Agile practices.
Future Work: Add more graphical elements, such as icons and images, transfer reliance from NPS API to online database for speed and efficiency.